Gamma is a critical aspect of monitor calibration, referring to the relationship between the brightness of a pixel on a screen and its numerical value. This relationship is not linear, and the voltage applied to cathode-ray tubes, like those in most screens, follows a 'power law'. The numerical value of this power law is the gamma of the monitor. An uncorrected monitor may be adequate for basic tasks like word processing or web browsing, but for more demanding work like image processing, accurate gamma calibration is essential. The correct gamma setting ensures that colours and tones appear as intended and can be reproduced accurately on other monitors or printing equipment. Gamma calibration typically involves using specialised software or hardware tools to adjust the gamma value, with the standard gamma for web use being 2.2.
Characteristics | Values |
---|---|
Definition | The relationship between the brightness of a pixel as it appears on the screen and the numerical value of that pixel |
Purpose | To compensate for the non-linear relationship between voltage and brightness |
Ideal Gamma | 1.0 (a perfect linear relationship) |
Typical Gamma for TVs and Monitors | 2.5 |
Typical Gamma for Macs | 1.8 |
Typical Gamma for PCs | 2.2 |
Typical Gamma for Web Use | 2.2 |
Typical Gamma for Print Work | 1.8 |
Typical Gamma for Web Graphics | 2.2 |
Typical Gamma for LCD Displays | Native resolution |
Viewing Angle for LCD Displays | Optimal angle |
Color Temperature for Gamma Calibration | 6500°K or sRGB (6500°K) |
What You'll Learn
- Gamma is the relationship between the brightness of a pixel and its numerical value
- A gamma of 2.2 is the industry standard
- Gamma correction compensates for the non-linear relationship between voltage and brightness
- Calibration software can adjust the monitor to improve colour accuracy
- Gamma is closely related to film gamma, which is the average slope of the film response curve
Gamma is the relationship between the brightness of a pixel and its numerical value
The brightness of a pixel is determined by the voltage applied to it, and this relationship is described by a "power law". The numerical value of the power is what we call the gamma of the monitor. Gamma is non-linear, meaning that a change in voltage does not translate into an equivalent change in brightness. For almost all TVs and computer monitors, a change in voltage results in a change in brightness raised to the 2.5 power. The gamma for these devices, therefore, is said to be 2.5.
The standard gamma setting for Windows and sRGB is 2.2, while for Macs it is 1.8. The choice of gamma setting depends on the type of work you do and not on the operating system. If you create images that will be viewed onscreen, such as for the web, PowerPoint, or video games, set your gamma to 2.2. This will ensure that your images look consistent across different computers. On the other hand, if you create most of your work for print, stick with 1.8 as this setting is more compatible with high-end printing systems and produces noticeably lighter images on-screen.
To calibrate your monitor, you can use a colorimeter, which is a device that hangs in front of your monitor. The calibration software then displays a series of color swatches on the screen, and the colorimeter measures these swatches to check if the displayed color matches what it should look like. If there are discrepancies, the software can adjust the monitor to improve color accuracy.
There are also software tools available for gamma calibration, such as QuickGamma, Adobe Gamma, and Powerstrip. These tools allow you to adjust the gamma setting of your monitor to achieve the desired brightness and color accuracy.
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A gamma of 2.2 is the industry standard
Gamma is the relationship between the brightness of a pixel as it appears on the screen and the numerical value of that pixel. It is often associated with a number like 2.2 or 2.4, which represents the extent of the curve from black to white, or from white to black. A gamma of 2.2 is considered the industry standard for several reasons.
Firstly, there is a power law relationship between the output luminance and the input voltage or digital value. The human perception of brightness follows an approximate power function, with greater sensitivity to relative differences between darker tones than between lighter tones. Gamma 2.2 delivers a balanced or 'neutral' tone between highlights and shadows, allowing for easier distinction of the grays. This phenomenon was observed in Ebner and Fairchild's study in 1998, where they found that using an exponent of 0.43 to convert linear intensity into lightness for neutrals provided an optimal perceptual encoding of grays. The exponent of 0.43 is approximately 2.33, which is close to gamma 2.2, thus making it the golden standard for digital displays.
Additionally, gamma 2.2 is the standard for web use and is known as the sRGB standard. It is also the standard gamma setting for Windows and Apple computers since Mac OS 10.6. This is because computer displays assume a bright, daytime viewing condition, and gamma 2.2 helps to pop the shadows, preventing the image from becoming a mushy mess in well-lit environments.
Furthermore, most operating systems support a Color Management System (CMS) that allows control over display gamma. Software like QuickGamma and hardware calibration devices can be used to make gamma corrections and accurately adjust the display gamma to the standard 2.2.
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Gamma correction compensates for the non-linear relationship between voltage and brightness
Gamma correction, or gamma, is a nonlinear operation used to encode and decode luminance or tristimulus values in video or still image systems. It is important for ensuring that images appear correctly in the camera, taking into account the non-linear perception of brightness.
The camera does not perceive brightness in a linear manner. Instead, it is more sensitive to changes in brightness in darker areas than in brighter areas. Gamma correction compensates for the non-linear relationship between voltage and brightness by applying a specific mathematical function to the intensity values of an image. This function is represented by a gamma value (γ), typically between 1.8 and 2.5 for various applications. The gamma value influences the shape of the correction curve.
The non-linear relationship between voltage and brightness is particularly evident in cathode-ray tube (CRT) displays, where the light intensity varies nonlinearly with the electron-gun voltage. By altering the input signal through gamma compression, this nonlinearity can be cancelled out, resulting in the output picture having the intended luminance.
The process of gamma correction involves gamma encoding, where a gamma function is applied to the numerical pixel values, transforming them into a non-linear representation that better matches the camera's perception. This is followed by gamma compensation, which 'flattens' the darker areas of the image, making them appear brighter and more detailed while compressing the brighter areas. Finally, gamma decoding is applied before displaying or processing an image, involving the inverse gamma function to ensure the image is displayed or processed with the intended luminance.
The overall effect of gamma correction is to improve the contrast and detail of images, particularly in dark areas. It helps achieve perceptual uniformity, ensuring that images and videos appear consistent and natural across devices and lighting conditions. Without gamma correction, images may appear too dark or washed out, leading to inaccurate visual representations.
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Calibration software can adjust the monitor to improve colour accuracy
Calibration software can be used to adjust the gamma of a monitor, improving colour accuracy. Gamma is the relationship between the brightness of a pixel and the numerical value of that pixel. A higher gamma value will produce greater contrast within the range of black to white shades. The recommended gamma setting depends on the lighting conditions of the room the screen is viewed in. For example, in a bright room, a gamma setting of 2.2 is recommended, whereas in a darker room, a setting of 2.4 is easier on the eyes.
To calibrate your monitor, you can use the built-in tools in your operating system. On Windows, search for "Calibrate display colour" in the start menu, and on macOS, go to System Preferences > Displays > Colour > Calibrate. You can also use online tools or software like QuickGamma, or Adobe Gamma (which comes with Photoshop for Windows). These tools will guide you through adjusting the gamma, brightness, contrast, and white point. However, these methods rely on subjective visual judgments and may not be as accurate as hardware-based solutions.
For objectively accurate colour, a colourimeter or spectrophotometer is required. These devices measure the actual output of your display and work with calibration software to optimise the display colour for your specific monitor and lighting conditions. They will test your monitor's colours against industry standards, map the variations, and create a unique colour profile (ICC profile) for your monitor. This ensures that you can pinpoint exact shades of colour and reproduce them across devices.
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Gamma is closely related to film gamma, which is the average slope of the film response curve
Gamma is a key aspect of monitor calibration, referring to the relationship between the brightness of a pixel on a screen and the numerical value of that pixel. This is particularly important for cathode-ray tube screens, which have a non-linear relationship between the voltage applied to them and the amount of light emitted. This relationship follows a power law, and the numerical value of that power is the gamma of the monitor.
The concept of gamma in monitor calibration and film is interconnected through their shared focus on the relationship between input and output values. In both cases, gamma impacts the accuracy of colour representation and image quality. By adjusting the gamma of a monitor, one can ensure that colours and tones are displayed accurately and consistently across different monitors. Similarly, understanding film gamma allows for the standardisation and optimisation of film development processes to achieve the desired contrast and image density.
It is important to note that the term "gamma" has evolved to encompass a broader range of manipulations in video and image processing. While initially referring specifically to the power law relationship, it is now often used to describe the total of all transfer function manipulations, including departures from the pure power law function. This broader usage reflects the complex nature of image and video processing, where various manipulations may be applied to achieve specific artistic, technical, or functional objectives.
In summary, gamma plays a critical role in both monitor calibration and film development. By understanding and controlling gamma, we can ensure accurate and consistent colour representation, as well as achieve the desired image quality and contrast in both digital and analogue mediums.
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Frequently asked questions
Gamma is the relationship between the brightness of a pixel on a screen and the numerical value of that pixel. It describes the non-linear relationship between image pixels and monitor brightness.
An uncorrected monitor may be adequate for basic tasks like word-processing or web browsing, but for more demanding tasks like image processing and editing, accurate gamma calibration is essential. Without it, colours and tones won't appear as intended and may look different on other monitors.
The ideal gamma value depends on the type of work you do. For web use, a gamma of 2.2, the sRGB standard, is recommended. For print work, a gamma of 1.8 is often preferred as it is more compatible with high-end printing systems and improves visibility in shadow areas.
You can use software tools like QuickGamma or Adobe Gamma, or hardware calibrators such as colourimeters, to adjust your monitor's gamma. You will need to select a target gamma value and then adjust your monitor's settings until it matches the target. This may involve adjusting the brightness, contrast, and individual RGB channels.