In the game House Party, Frank is an important antagonist. Frank is a tall, muscular character with pale skin, no hair, and blue eyes. He identifies as straight edge and strongly dislikes alcohol, refusing to go near it. Frank sits in the Dining Room next to the liquor cabinet to guard all the alcohol and will attack anyone he believes has alcohol, which makes him a central focus of the game. Players must find creative ways to avoid, distract, manipulate, and befriend Frank, and he is involved in several quests, including Katherine Needs a Drink and Deck the Balls.
Characteristics | Values |
---|---|
Reason for camera focus | Frank is an important antagonist in the game |
Alcohol | Frank strongly dislikes alcohol and guards the alcohol cabinet |
Attack | If Frank believes you have alcohol, he will attack you |
Distract | An important part of the game is discovering how to avoid, distract, manipulate, and befriend Frank |
Romance | Frank is a romanceable character |
Threesome | After completing Training Day, you can proposition Frank for a threesome with Vickie |
Defeat | During the "Deck the Balls" quest, punching Frank in the balls will take him down |
What You'll Learn
Frank's role as an antagonist
Frank is a central antagonist in House Party. He is an amateur security consultant and self-appointed chaperone who guards the alcohol cabinet, which he sits next to for the majority of the game. Frank strongly dislikes alcohol and will attack any party guests he suspects of drinking or possessing alcohol. He is also known to deal drugs, despite identifying as straight edge.
To avoid Frank's wrath, players must discover ways to distract, manipulate, and befriend him. This involves engaging in conversations with Frank and learning more about his unsettling past, creepy sexual fetishes, and unusual physical attributes. Despite his antagonistic role, Frank can be romanced by the player character, adding a layer of complexity to his character.
Frank's presence in the game creates a sense of tension and challenge, as players must navigate their interactions with him carefully to avoid negative consequences. His role as an antagonist contributes to the overall narrative and gameplay experience of House Party, requiring players to employ creative strategies to achieve their goals.
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His dislike of alcohol
Frank, a character in House Party, has a strong dislike for alcohol. This is ironic, as he is almost always seated in the dining room next to the liquor cabinet, guarding all the alcohol. Frank's aversion to alcohol is so intense that he cannot even bring himself to smell a drink to check if it is alcoholic. He acts as a chaperone at parties, keeping a watchful eye on those who are drinking.
Frank's dislike of alcohol stems from his identification as straight edge—a lifestyle that promotes abstinence from alcohol and drugs. However, he deals drugs, acknowledging that "people saw it as a sign of weakness that I wouldn't sample my own product. So now I'm only straight-edge when it comes to drinking." This suggests a level of hypocrisy in Frank's character, as he is willing to profit from the sale of drugs while maintaining a rigid stance against alcohol.
Frank's role as the guardian of the alcohol cabinet creates an interesting dynamic at the party. If he catches anyone with alcohol, or even suspects someone of having alcohol, he will attack them relentlessly. This behaviour makes him an important antagonist in the game, as players must find creative ways to avoid, distract, or manipulate him to progress in the game.
Additionally, Frank's presence adds a layer of challenge to the game. For example, to complete certain quests, players must obtain alcohol from the cabinet without alerting Frank. This involves stealth, distraction, and sometimes, forming alliances with other characters.
Frank's strong aversion to alcohol, coupled with his role as a drug dealer, creates a complex and intriguing character within the House Party game. His presence influences the actions of the players and adds an element of suspense and strategy to the gameplay.
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His role as a chaperone
Frank's role as a chaperone in House Party is an important one, as he volunteers his services to keep watch over the partygoers and ensure they do not consume alcohol. Frank is described as a tall, muscular man with a distinct appearance, including pale skin, no hair, blue eyes, and a gold chain. He always sits in the dining room next to the liquor cabinet, guarding the alcohol. Frank strongly dislikes alcohol and cannot stand even the smell of it. His role as a chaperone is to prevent partygoers from drinking and to keep order at the party.
In the game, Frank is an important antagonist, as he will attack anyone he suspects of having alcohol. This dynamic creates an interesting challenge for players, who must find creative ways to obtain items for fetch quests without being caught by Frank. The need to avoid, distract, manipulate, and befriend Frank is a central part of the gameplay.
Frank's role as a chaperone also extends to his relationship with Leah, his assistant. Together, they try to prevent partygoers from accessing the alcohol. However, if players can convince Frank to trust them, they may be able to raid the liquor cabinet without repercussions.
Frank's role as a chaperone is unique in that he is not a typical authority figure, such as a parent or teacher. Instead, he is a volunteer who strongly believes in his mission to keep alcohol away from the partygoers. This belief system is further highlighted by his identification as straight edge, despite his occupation as a drug dealer.
Overall, Frank's role as a chaperone in House Party adds an interesting layer of challenge and interaction to the game. His presence keeps players on their toes and encourages them to think creatively to navigate social situations and achieve their goals without incurring his wrath.
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His violent behaviour
Frank's violent behaviour is a key aspect of his character in House Party. He is an antagonist in the game, known for his aggression towards other characters who consume alcohol or possess alcoholic beverages. Frank's role as a self-appointed chaperone, volunteering to keep watch over the alcohol cabinet, sets him up as a central figure in the game's narrative.
Frank's violent tendencies are triggered by his strong dislike of alcohol. He cannot tolerate the presence of alcohol or drunk individuals at the party. If Frank suspects that someone is consuming alcohol or has alcohol in their possession, he will attack them. This behaviour is described as relentless, as he will not stop chasing and attacking the player unless he is knocked out, which is a challenging task.
The player must navigate the party while avoiding Frank or finding creative ways to distract, manipulate, or befriend him. Frank's violent behaviour adds a layer of danger and challenge to the game, as players must constantly be aware of his presence and devise strategies to avoid confrontation.
Frank's aggression is not limited to alcohol-related incidents. He is also known to attack players if he suspects them of stealing items from the house. For example, if Madison catches the player taking items, she will enlist Frank to attack, leading to potential loss of progress in the game.
Frank's violent behaviour is a defining characteristic that influences the player's experience and decision-making throughout the game. It adds an element of tension and the need for strategic thinking to avoid or mitigate his aggressive responses.
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His romanceability
Frank is a tall, muscular, bald, blue-eyed, pale-skinned character in House Party. He is a self-proclaimed "straight edge" who strongly dislikes alcohol and volunteers as a chaperone at parties to keep an eye on drunk guests. He is also a drug dealer and is known for his violent tendencies.
Frank is a romanceable character in the game. By completing his main story, "Budding Bromance," players can unlock a repeatable cutscene where they have sex with him in the Upstairs Bathroom. If playing as a male character, asking Frank for a condom during the Scavenger Hunt opens an optional path to a repeatable blowjob event. Additionally, players can proposition Frank for a threesome with Vickie, which he will always agree to.
To successfully romance Frank, players must navigate complex social dynamics and perform specific actions. They need to introduce themselves to Frank and other characters, complete quests, and make certain dialogue choices. One example is the "Katherine Needs a Drink" quest, where players must obtain rum from the liquor cabinet guarded by Frank, take topless photos of Katherine, and strike a deal with Frank by offering him the photos in exchange for the rum.
Frank's romanceability adds an intriguing layer to the game, allowing players to explore unique storylines and interactions. His character combines elements of intrigue, danger, and romance, creating a challenging and engaging experience within the game's narrative framework.
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Frequently asked questions
Frank is an important antagonist in the game as he guards the alcohol cabinet and will attack you if you are caught with alcohol or even believed to have alcohol. This makes him a central character to the game as there is always a danger that he will force you to restart and lose your progress.
Frank is tall and muscular with pale skin, no hair, and blue eyes. He wears a muscle shirt, a gold chain, camo pants, and shoes.
Frank can be distracted by getting him to trust you. Handing over 6 alcoholic drinks will make him trust you and he will ask you to be on the lookout for "whoever raided his stash".