Virtual Reality (VR) is a camera technology that helps stabilise the lens or camera movement associated with hand shake. It helps eliminate blurry photos resulting from hand shake or if your shutter speeds are too slow. It counter-balances motion, just like noise-cancelling headsets counter noise. It is particularly useful for shooting in low light conditions or when using a slow shutter speed. It is also useful for shooting video, especially 3D VR content.
Characteristics | Values |
---|---|
Purpose | Stabilises the lens or camera movement associated with hand shake |
Function | Counter-balances motion |
Use case | Eliminates blurry photos resulting from hand shake or slow shutter speeds |
Availability | Zoom or macro models |
Aperture | Wide enough |
Focal length | Wide enough |
Compatibility | Canon EOS R5 |
Price | $1,999 |
What You'll Learn
What is VR lens?
A VR lens is a camera lens that features vibration reduction (VR) or image stabilisation (IS) technology. This technology helps to stabilise the lens or camera movement associated with handshake, eliminating blurry photos that may result from handshake or slow shutter speeds. Essentially, it counter-balances motion, in the same way that noise-cancelling headsets counter noise.
Nikon uses the term VR, while Canon uses the term IS, but they are the same thing. Typically, you will only find VR or IS as an available option on zoom or macro models. This is because most fixed focal length prime lenses have a wide enough aperture (1.8, 1.4, 1.2) that VR or IS is not needed. At these wide apertures and focal lengths, enough light can enter the camera lens, and shutter speeds can be fast enough to prevent blurry photos at any focal length. According to Nikon, VR or IS can provide four stops slower speed than a lens without it and still yield a sharp photo.
In addition to helping to prevent handshake, VR or IS can also be useful when you are photographing stationary objects or subjects that require a slow shutter speed. For example, in landscape photography, you may want a lot of depth of field and use a narrow aperture, which lets in less light. VR or IS can also be useful for nighttime landscape photography, especially when you are on the go and not carrying a tripod or shutter release.
It is important to note that VR or IS will not help with motion blur caused by other factors, such as shooting from a moving vehicle or photographing moving subjects. It is also important to remember to turn off VR or IS when using a tripod, as it can cause blur if left on.
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How does VR work?
Virtual reality (VR) is a rapidly growing technology designed to make users feel immersed in a virtual world. This is achieved through the use of VR headsets, which place one or two displays very close to the user's eyes, while also tracking their position and head movements. The technology seeks to create a realistic three-dimensional image or environment that the user can interact with.
VR headsets consist of a head-mounted display with stereo sound, sensors, and compatible controllers. The display screens are positioned very close to the user's eyes, and the images are distorted using stereoscopic lenses to make them appear three-dimensional. The lenses and screen setup make up the bulk of the hardware. Two images are passed through the lenses, one for each eye, similar to how human eyes perceive and process visuals in the real world.
The VR headset also includes sensors that track the user's head movements and adjust the visuals accordingly. Some headsets have a six degrees of freedom (6DoF) system for head tracking, using gyroscopes and accelerometers. This allows the display to be repositioned based on the user's head movements, creating an immersive 360-degree experience.
Along with the headset, users also use VR controllers to navigate and interact with the virtual world. These controllers can be handheld or haptic gloves, which allow users to use their fingers, gestures, and natural movements to navigate.
VR technology has advanced significantly over the years, with modern VR headsets offering high-resolution displays, nuanced motion controls, and wireless capabilities. The latest generation of VR headsets, games, and experiences can feel incredibly realistic, providing users with an immersive and interactive audiovisual experience.
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When is VR useful?
Virtual Reality (VR) is a powerful tool with a wide range of applications across multiple industries. Here are some scenarios where VR proves to be useful:
Education and Training
VR is revolutionizing the education sector by enabling students to learn in immersive, experiential ways from anywhere in the world. It offers students a chance to explore and interact with computer-generated environments, enhancing their understanding of concepts. VR training is also being used to upskill employees across various industries, such as healthcare and manufacturing, by providing a risk-free and cost-effective learning environment.
Entertainment and Gaming
The entertainment and gaming industries have embraced VR to create captivating experiences for their audiences. VR gaming transports players into virtual worlds, enhancing their immersion and engagement. Additionally, VR entertainment goes beyond gaming, with virtual cinemas, exhibitions, and social platforms gaining popularity.
Healthcare
VR has numerous applications in healthcare, including pain management, anxiety reduction, and medical training. It can be used to prepare healthcare professionals for surgery and other medical procedures, reducing the need for expensive prototypes. VR is also being utilized to develop treatments for mental health issues, such as PTSD and anxiety, through Virtual Reality Exposure Therapy.
Automotive Industry
VR is transforming the automotive industry by enabling engineers and designers to experiment with vehicle designs virtually before committing to expensive prototypes. This not only saves time and resources but also facilitates global collaboration, as designs can be reviewed and assessed by teams worldwide.
Architecture and Construction
VR is changing the way architects and construction professionals work by allowing them to visualize and experience spaces before they are physically built. This technology helps identify design flaws, make real-time changes, and increase client satisfaction by providing a more accurate representation of the final product.
Remote Collaboration and Meetings
With the rise of remote work, VR is becoming increasingly useful for remote collaboration and meetings. VR platforms enable colleagues from different parts of the world to meet and work together in virtual environments, fostering a sense of presence and improving communication and teamwork.
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When is VR not useful?
Virtual Reality (VR) is a niche technology that has been around for decades, but it has yet to reach mainstream adoption. Despite advancements in VR technology, there are still limitations and challenges that hinder its usefulness in certain situations. Here are some scenarios where VR may not be useful:
- High Cost of Entry: VR technology can be expensive, with high-end headsets like the Valve Index costing around $1000. While there are more affordable options available, such as the Oculus Rift S at $400, the cost of entry is still relatively high for many consumers.
- Motion Sickness: VR can cause motion sickness or discomfort for some users, especially with free locomotion games. This can be a significant barrier for those who are susceptible to motion sickness, as it may limit their ability to use VR comfortably.
- Limited Content: While the VR industry has grown, there is still a lack of diverse and compelling content. The majority of VR games are short experiences or tech demos, and there is a shortage of AAA titles specifically designed for VR. This limited content offering may not appeal to all gamers.
- Setup and Space Requirements: VR setups often require a dedicated space and can be cumbersome to set up and tear down. The need for a large play area and the hassle of dealing with cables may deter some users.
- Social Interaction: VR is often a solitary experience, and social VR apps have not gained widespread traction. While VR can offer unique social experiences, they may not fully replace in-person interactions or traditional online communication tools for some users.
- Glasses Compatibility: VR headsets can be uncomfortable for people who wear glasses, as the lenses may not accommodate different prescriptions or frame sizes. This incompatibility can be a hindrance for those who require corrective lenses.
- Lack of Mainstream Appeal: Despite its potential, VR has yet to capture the imagination of the general public. It is still seen as a niche interest rather than a must-have technology. This lack of mainstream appeal may limit its usefulness for casual users who are not early adopters or enthusiasts.
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How much does VR cost?
The cost of a VR headset varies depending on the brand, model, and features. Basic VR headsets, which are often made of cardboard or plastic, can be purchased for as little as $10-50. These headsets rely on the user's phone for display and do not include any tracking technology.
Entry-level VR headsets, such as the Samsung Gear VR, Google Daydream View, and Oculus Go, typically cost between $50-250. These headsets offer better-quality displays and basic tracking technology but may require a more powerful smartphone or computer to function properly.
Mid-range VR headsets, including the Oculus Quest 2, PlayStation VR, and Oculus Rift S, range from $250-600. These devices offer advanced tracking technology, higher refresh rates, and improved displays.
High-end VR headsets, such as the HTC Vive Cosmos, Valve Index, and Pimax 8KP, cost between $600-$1000. These headsets offer the highest quality displays, advanced tracking technology, and a wide range of features.
Top-notch VR headsets, such as the Pimax Crystal and Varjo Aero, start at $1000. These devices offer the best performance and are designed for professional use or hardcore gamers who demand the ultimate VR experience.
It is worth noting that, in addition to the cost of the headset itself, users may also need to purchase additional accessories, such as base stations and controllers, depending on the type of VR headset they choose.
When evaluating VR equipment, it is important to consider factors such as resolution, refresh rate, pixels-per-degree (PPD), field of view (FOV), tracking accuracy, comfort, and compatibility with glasses.
The price of a VR headset can also depend on whether it is a standalone device or one that needs to be connected to a computer or console. Standalone VR headsets, such as the Meta Quest 2, tend to be more expensive than those that need to be tethered to another device.
Overall, the cost of VR headsets can range from as little as $10 to well over $1000, depending on the features and specifications desired.
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Frequently asked questions
VR stands for Vibration Reduction (Nikon) and IS (Image Stabilization) for Canon. It is a camera technology that helps stabilise the lens or camera movement associated with hand shake, eliminating blurry photos.
A VR camera lens is useful when you need to prevent blurry photos related to slow speed and camera shake or hand shake. It is particularly useful for low-light photography, and for capturing moving subjects such as in sports or wildlife photography.
VR camera lenses can be more expensive than non-VR lenses. They are also not effective when shooting from a moving vehicle or platform, or when the subject is moving. In these cases, a dedicated gyroscope or external gyro stabiliser may be more effective.
Canon has released a dual-fisheye EOS R lens for creating 3D VR content, which is compatible with their EOS R5 camera. Nikon offers a range of VR lenses for various types of photography, including macro, wide-angle, and telephoto lenses.